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How to Get Your Trainees
Into the ACT
by Andrew E. Schwartz
Role-playing takes place when one person assumes a role he/she does not
have in real life while interacting with another role-player to illustrate
a human relations problem. It is a classic example of "putting oneself
in someone else's shoes."
Role-playing is one of the most effective techniques
for demonstrating the fundamental aspects of human interaction. It enables
participants in a training program to increase their awareness of the
critical role that perceptions, feelings and emotions play in their work,
and the ways in which these very subjective aspects determine what we
do and how we relate to those around us. Personnel trained through role-playing
in human relations, conflict resolution and crisis intervention can make
a crucial difference defusing a hostile situation or a direct confrontation.
Although role-playing is an excellent technique for
affective training, it is also the most difficult and potentially hazardous
to master. It is very close to psychodrama, a technique used by therapists,
and can lead to personal and professional damage if it is mishandled.
To prevent this the trainer should know exactly what lesson is being demonstrated
by role-play and structure the scenario in such a way as to increase the
likelihood that the point will be made - without damaging the people involved.
The trainer should keep in mind that role-playing can
be an extremely threatening experience for the trainee. The very nature
of role-playing requires requires a performance in job related simulations
in front of peers, subordinates and sometimes supervisors. The potential
for embarrassment is enormous. It is the trainer's responsibility to use
role-play technique responsibly and with great care.
Because it is so risky to the trainee, particularly
in an employment situation, role-play should not be used at the initiation
of a training program. Activities and exercises which build rapport and
trust in the trainer are prerequisites for this form of activity. This
precaution reduces fear and usually helps make the role more effective.
General Rules for the Use of role-plays
- Build trust in the trainer and rapport within the
training group first.
- Ask for volunteers; do not direct that someone be
the first to do a role-play.
- Make the initial role-play scenarios very non-threatening
and simple. They should become more difficult as the course progresses.
- Don't coerce anyone to play a role that he or she
seriously objects to performing. As a general rule, it is better to
get volunteers for each situation, although there may be times when
everyone needs to participate. If a situation develops where the same
people always volunteer, it may be necessary to recruit additional participants
from the class.
- Know exactly what you want to demonstrate.
- Don't let a role-play get out of hand. Step in to
prevent or defuse any situation characterized by genuine emotional outbursts,
inability for a role player to stay in character, personal or professional
embarrassment, players losing sight of the exercise as a simulation
and treating the situation as reality.
- Don't let a play drag; stop early if necessary.
- Let the participants critique themselves first before
the trainer or the class critiques them. This alleviates much of their
anxiety.
- The trainer should take part in the first several
role-plays to build confidence.
Steps in Conducting a role-play
The initial step is preparation. The trainer should have a full knowledge
of the goals in each role-play. In addition, the trainer must be aware
of the potential results and the significance of each. The physical setting
of the role-play must also be prepared so that it will be conducted in
a relaxed and neutral atmosphere. Chairs should be set up so that everyone
will be on the same level. Further set-up can be done at the trainer's
discretion. The main idea is for each participant to be comfortable and
have equal power and advantages.
- Prepare a Scenario - Identify the behaviors to be
demonstrated and write a brief scenario of the situation. (This may
not always be possible if the role-play is spontaneous.)
- Set-up the Situation - role-play is more effective
if the group can identify the problem they are about to deal with. Make
the purpose of the role-play clear to the group.
- Set the Stage - Describe the role-play situation
and define the role of the players. Be specific about when and where
the action takes place and what condition or situation preceded the
matter. Keep it short.
- Brief the role-players - Make sure that each player
understands their own role and the roles of the other players. Do not
instruct them on how to play their role; suggest that they act as they
think such a person would behave in real life. NOTE: Players who volunteer
should be allowed to select their own roles if possible.
- State the Action - Position the role-players and
act out the scenario/situation. Ask the observers to look for specific
factors. Allow the players to mentally prepare before they begin action.
- Stop the Action - Call "time out" if and
when:
- The players' discussion becomes repetitive.
- A player becomes emotionally upset or distressed,
or begins to reveal deep seated attitudes or emotions which may embarrass
the player or others on the cast.
- A role-player drops out of character.
- Enough interaction has occurred and anything further
would be unnecessary.
- The conclusion becomes obvious.
- The players resolve the situation.
- Evaluate the Action - This is the most important
step:
- Allow the role-players to comment first on their
perceptions of their performances. This will ease insecurities.
- Guide the comments toward the problem and the
situation, not the acting ability or the personalities of the players.
- Focus the attention of the participants and the
audiences on what they may have learned about their own and others'
behavior.
- Ask them about the attitudes and feelings of the
people in the role situations.
- Ask them to identify behavioral alternatives that
could have been useful in similar real life situation.
Role-playing has a number of commonly identified
advantages. In addition to their general interest and entertainment values,
they also:
- Add realism to training courses, which are of necessity
often theoretical.
- Provides a common basis for a group discussion.
- Are inexpensive to stage and prepare.
- Allow participants to experiment with various types
of behavior in a laboratory setting, where mistakes can serve as a learning
experience without the risks of real life.
- Can be used in conjunction with the other techniques.
Role-playing also has certain disadvantages. For
example, without proper direction and well thought-out goals, a role-play
may not be meaningful. They also:
- Can be easily abused. Participants can be embarrassed
personally and professionally. There is also a potential for psychological
and emotional damage if not handled with sensitivity, care, and concern.
- May become repetitive.
- Are more time consuming than other methods of training.
- Requires established trust and confidence of the
participants in the trainer.
Role playing is especially suited for training line
staff in the routine types of interactions that they will have with the
general public and customers. These interrelationships are particularly
fundamental to a sales force, for if the staff cannot handle certain conflict
avoidance and supportive functions, customers and clients will take their
business elsewhere. Even if staff members correctly master the technical
aspects of their job, performing these duties in a negative, hostile or
demeaning manner spreads ill-will and reflects on the organization.
Training in the use of human relations skills in the
performance of everyday and routine duties contributes to overall effectiveness
and productivity within an organization. Enabling staff to gain practical
experience in how attitudes affect clients or co-workers will increase
their awareness and sensitivity to their own behavior and that of other
staff. Through such increased awareness and sensitivity the overall tone
of the staff can be made more positive and constructive to the benefit
of the organization as a whole.
Andrew E. Schwartz, CEO, A.E. Schwartz -&- Associates
of Boston, MA a comprehensive management training
and professional development organization offering over 40 skills specific
programs and practical solutions to today's business challenges.
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